![sf2 guile sf2 guile](https://static.wikia.nocookie.net/streetfighter/images/f/fe/Guile-sonicboom-artwork.png)
"I saw an old Rainbow Edition in my laundromat a while ago, it's weird how it spread around," says Patrick Miller, columnist at. Made by replacing chips on the standard Champion Edition board with reprogrammed variants, it horribly broke the game's balancing - but also improved it in unexpected ways. Players and arcade owners turned to the slew of bootlegged versions being released, and one in particular: the Rainbow Edition, known by its multi-coloured version of the title screen and released - according to text hidden in the ROM - by a group known as Hung Hsi Enterprise Taiwan. After the release of Street Fighter 2 in '91, Champion Edition a year later, and a slew of similar games - Fatal Fury, Art Of Fighting and World Heroes the standouts - in between, the pace of releases still wasn't enough to satisfy hardcore fight fans.
![sf2 guile sf2 guile](https://ih1.redbubble.net/image.2143638549.2582/poster,504x498,f8f8f8-pad,600x600,f8f8f8.jpg)
If you walked into an arcade in the early '90s, this sort of thing wasn't an unusual sight. Soon, the screen is a stream of projectiles, Guile's signature yell overlapping itself: 'Sonic-sonic-sonic-sonic.' Meanwhile, two Sonic Booms are already humming through the air, glacially slow but ominously relentless. As soon as it leaves his hands, it veers towards Guile, who's already into the animation for his next shot. He jumps backwards to get space, and the second oddity occurs - he unleashes a fireball mid-leap, 'standing' on thin air. Then the first strange thing happens: Guile throws another Sonic Boom, much faster than his two-second charge time should allow. Guile opens with a Sonic Boom, Ryu counters with a fireball. Fight!' booms the announcer, just like he has a million times before.